Dungeons & Dragons is more than a game.

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Dungeons & DragonsPathfinder, and other pen and paper Role Playing Games are surging in popularity. We think there’s a number of reasons for that. RPGs are personal, social, nostalgic, creative, and, of course, super fun and good. All these reasons are compelling enough to sit with some friends and give RPGs a try, but for us, the creative is inescapable.

Full disclosure, we play various versions of Dungeons & Dragons (including invented versions). Since we were little kids. And with the same group of friends even. D&D is a part of our personas, even Rickety Stitch and the Gelatinous Goo wears the D&D geekdom merit badge proudly. The fun we’ve had and the stories of imaginary adventures we’d embarked upon at this point are practically limitless, but what really has made the experience profound, is how often we have drawn from that experience to create positive outcomes in our work and in our lives.

For us, so much of D&D is about the live, collaborative, and  creative exercise. We create characters, new worlds get fleshed out, and everything is always challenged. Ultimately new concepts and real life career decisions can emerge from the games we play.

In the future, we’ll have to share a glimpse into what our games are like. Until then, there are other folks talking about this too, lots of folks. In fact, here are two pretty great examples on how Dungeons & Dragons builds not only creativity, but can encourage people to learn resourcefulness and improve social interactions.

Things to check out:

Fantasy Freaks and Gaming Geeks Author Ethan Gilsdorf gives an excellent TedTalk on the subject and you should definitely check it out.

You should also check out the article: Behind Hollywood’s Closed Doors, A-List Stars Are Playing Dungeons & Dragons by Seth Abramovitch.