Grimly Wood


Dividing the southwest from the southeast (the Dingledell from the Mucklands), and bifurcating a long stretch of the north and south, the Grimly Wood is a vast forest of old and dense trees. It is so large that no one has ever bothered to explore it (or cut it down) completely. Mostly because it is haunted. Also because one could easily get lost forever in the tangled web of crooked branches, thick, thorny underbrush, and rolling fog that pervades the landscape. But really because it’s haunted.

Home to an endless list of flora and fauna, Grimly Wood’s unseen ecosystem relies largely on Boggles and their constant hunting and foraging. They single-handedly keep the snagbunny and poltergeese populations down to manageable numbers, and like bumblebees, inadvertently pollinate plants, as well as fertilize undergrowth with troll dung.

The forest itself can be roughly broken up into seven distinct areas. From the east, the Middle Route-Run leads to Thulbert’s Pass, named after D. Thulbert Handydink, a forgotten Gnome explorer who, in his day, was known far and wide for breeding riding-deer. Thulbert’s Pass branches off into Starless Sedge, the Skein, and Vangol’s Reach, which all comprise the densest sections of the wood. Few travelers who enter the Skein ever reach their destination. Off to the west are Nettlebough and Singleaf, where most harmless critters reside; if you make it to this western side of the woods, truly the worst is behind you. For smack-dab in the middle of Grimly Wood lies a long stretch of black and crooked trees called Nargyle’s Haunt, where birds do not sing, and squirrels do not scamper, and where even Kobolds and Trolls steer clear, though none can recall exactly why.