Transmogrification

Although Gnomes possess the dwimmercraftiness to turn a thing into another thing, just as Kobolds do–unlike Kobolds, Gnomes never engage in this sort of business without good reason. Only under extreme circumstances would a Gnome completely warp the nature of a being, as the mere idea is considered base and nihilistic, two qualities that you will never find in a Gnome.

Gnomes have been known to transmogrify themselves, however, to blend in with their surroundings and go unseen. Take the case of B. Bingle Smuddersworth, who once turned himself into the very log that the Bugbear King Skrump was sitting on as he surveyed his battle map and formed a plan of attack during the Battle of Sprocklepotch Glen. With the fruits of his espionage, Smuddersworth’s Gnomish Dragoons outflanked Skrump’s forces, turning the tide of the war. Needless to say Smudderworth went down in history as one of the heroes of his age.

While few Gnomes are able to transform into living, sentient, creatures like birds and squirrels and other small animals, most are capable of morphing into inanimate life for short periods: such as logs, vegetables, or small shrubs. This ability has been misconstrued by knaves and rapscallions who fear Gnomes. Kobolds, Boggles, Boggarts, Bugbears, and Imps, impulsive and impetuous as they are, all believe that since Gnomes wield such great power that they would lack discretion in its use and turn it upon any transgressor.

Trade Villains

The Dungeon Era has given rise to many unseemly trades, but none is so contemptuous as the profession of Trade Villains, that is, the trade of professional villains. With so many cutthroat corporations vying for position in a flooded market, competition naturally led to the need for dirty work: murders, sabotage, intrigue. But what happens when you’ve used up all your evil schemes? Outsource them to professionals, of course. What began as the clandestine day-to-day jobs of crime bosses and underworld henchmen working for big companies, soon branched out into an industry that now caters to any old Tum, Durk, or Hairy, allowing the common citizen to order up the services of a professional villain at the drop of a hat.

Get dumped by your girlfriend for another man? Just call in an assassin from Just The Hits and have the bloke offed for the low, low price of three eggs and a flagon. All discreet, no questions asked. Are your next door neighbor’s sheep chewing up your yard? Hire a representative from Dreams and Schemes, and they’ll cook up nine dastardly ways to handle the problem for good. All you have to do is choose.

Today, trade villains are in as much demand as plumbers and restaurateurs. If only Trade Heroism was so popular.

Zamorandash Mountains

Snowcapped for half of the year, the Zamorandash Mountains rise from the eastern end of the Canyons of Pim and stretch as far north as the Broken Country. The tallest peak is Mount Hetch which is visible on a clear day as far west as the city of Kreeth and as far east as Waed.

The Zamorandash are home to the Goblins of the Hob, a small, remote country of Goblins who staunchly reject the modern, industrialized empires of their southern cousins. The Zamorandash are also home to ancient aviaries and the fanes of forgotten nobilities, as well as sparse clans of Bugbears who often clash over territory with their Goblin neighbors.

The name Zamorandash comes from a Goblin mispronunciation of Zamorand, which means ‘boulder strong’ in the language of the Bugbears whose numbers once blanketed the steeps and cliffs, herding mountain goats and farming a nutrient rich ivy that grows only sparsely today. But as it seems to be their fate, the Bugbears thinned their own herd in time, killing each other over petty disputes, while the Goblins of the Hob encroached.